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Students to Compete in Programming Contest (10-22-10)

Two Grove City College teams will compete in the regional portion of the 35th annual IBM-sponsored Association for Computing Machinery International Collegiate Programming Contest Oct. 23 at Youngstown State University. Students will seek to apply their programming skills while maintaining mental endurance to solve complex, real world problems under a difficult five-hour deadline.

Grove City College students competing in the event are seniors Aaron Mininger of Halifax, Pa., Shawn Recker of Finleyville, Pa., and junior Greg Miller of Winston-Salem, N.C., on a team and junior Shane Rose of Cochranton, Pa., sophomore Edward Quigley of Monaca, Pa., and freshman Gideon Ludwig of Indiana, Pa., on the second team. Freshman Phillip Edwards of Saxonburg, Pa., will also travel with the teams as an alternate.

Regional competitions have attracted tens of thousands of students from approximately 90 countries on six continents competing for a chance to win the “World’s Smartest Trophy.” The top 100 teams will have the opportunity to compete in Sharm el-Sheikh, Egypt, Feb. 27 to March 4, 2011 for the World Finals.

The ACM International Collegiate Programming Contest, also known as the Battle of the Brains, seeks to foster creativity, teamwork and innovation in building new software programs and enables students to test their ability to perform under pressure. The contest is the oldest, largest and most prestigious programming contest in the world.

For more information on the 35th annual IBM- sponsored Association for Computing Machinery International Collegiate Programming Contest, visit http://cm.baylor.edu/welcome.icpc.



Game Design 2 Demos (5-7-10)

The COMP 446 Game Design 2 will be demoing their final games on Monday May 10 from 9 - 11 AM in Hoyt 118. All are invited to come play and take a look at these games.


Take “Programming in Python” this July at Thiel College (5-7-10)

Take “Programming in Python” this July at Thiel College, 4 credits, afternoons.
No programming experience necessary, but college algebra (or equivalent) required. Fun attitude also helpful.

Email cmyme@thiel.edu for details.



Jesse Schell Computer Games Industry Lecture (3-4-10)

Jesse Schell will giving a talk about the computer games industry on Friday, March 5th, from 11-11:50 (during the Games 2 class). Dr. Schell is well- known in the games industry, and gives interesting and entertaining talks.

His bio is the following (excerpted from CMU Entertainment Technology Center website etc.cmu.edu):
Jesse Schell is on the faculty of the Entertainment Technology Center at Carnegie Mellon University, where he teaches classes in Game Design, and leads several projects, including GameInnovation.com, a systematic study of the history of videogame innovations, and Hazmat: Hotzone, an anti-terror team training game for the nation's firefighters.

Jesse is also the CEO of Schell Games (an independent game studio in Pittsburgh: www.schellgames.com ), and the Chairman Emeritus of the International Game Developers Association. In 2004, he was named one of the world's Top 100 Young Innovators by Technology Review, MIT's magazine of innovation.

Before coming to Carnegie Mellon, he was the Creative Director of the Disney Virtual Reality Studio, where he worked and played for seven years as designer, programmer and manager on several projects for Disney theme parks and DisneyQuest, as well as on Toontown Online, the first massively multi-player game for kids. Before that, he worked as writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild. He is presently trying to cram everything he knows into a book called The Art of Game Design.



Dr. Joshua Steinhurst Lectures (03-02-10)

Dr. Joshua Steinhurst from Bucknell will be on campus this Thursday and Friday, March 4th and 5th. He'll be giving an ACM-sponsored talk on Thursday evening at 7:00 pm in HAL 316, and he'll be addressing the COMP 361 Computer Graphics class on Friday at 12:00 noon in HH 118 (also open to all).


ACM Dubugger Information Session (2-11-10)

This coming Tuesday at 4pm in Hoyt the ACM will be hosting a presentation on how to use Visual Studio’s debugger. We plan to cover its interesting features, and show some demonstrations of using it to fix a broken program.


Hopeman Student Research - Stream Filtered Ray Tracing on a Digital Signal Processor (2-2-10)

Kevin Bensema & Jesse Porch
Department of Computer Science
Monday, 5 April, 4:00 pm
Hoyt Hall 113

Abstract:
Ray tracing is a rendering technique that models the physics of light to generate realistic images. This method employs a relatively simple algorithm, albeit one that proves to be computationally expensive. In order to make real-time ray tracing possible, complex acceleration structures are employed to reduce the amount of computation required by each ray. In addition, vector processing can be use to perform a given calculation on multiple rays at the same time. However, as rays traverse an acceleration structure, the number of rays undergoing same calculation decreases. Stream filtering is an algorithm used to overcome this issue by partitioning rays into groups with similar characteristics, thereby maximizing efficiency in parallel processing. We examine an implementation of the stream filtering algorithm on a digital signal processor that includes a hardware partitioning unit and a 16-wide vector unit for parallel processing.



Hopeman Student Research - Automatic Generation of Instruction Selectors with CoGenT (2-2-10)

Addison Mayberry
Department of Electrical Engineering
Monday, 15 Feburary, 4:00 pm
Hoyt Hall 113

Abstract:
Contemporary compilers are very efficient and powerful tools, but once written cannot easily be ported between systems which are using different processor-level assembly languages. The goal of the CoGenT project is to provide a suite of tools which will allow developers to retarget their compiler software to alternate processor architectures quickly and easily. Summer 2009 development focused on completion of the output mechanisms and preparation for the toolkit's first complete tests. The basic framework of the project was completed and several full trials were run with various compilers and architectures, giving promising results.



Hopeman Student Research - Pervasive Gaming: Making the World Your Oyster (2-2-10)

Justin Kabonick & Adam Kaufman
Department of Computer Science
Monday, 8 Feburary, 4:00 pm
Hoyt Hall 113

Abstract:
Pervasive games are a genre of mobile games which incorporates aspects of physical and virtual reality. Game-play is commonly based on a player’s physical location in order to accomplish some function in the virtual world.

We discuss the importance of location awareness, boundaries, and time in pervasive games in the social context. Using Microsoft XNA, we created augmented reality games based on popular social games. Evaluating children and college students playing the games, we determined the importance of factors such as teamwork and competition during game-play and how boundaries and location- awareness affected players on the psychological level.



Pittsburgh Supercomputing Center Discover 2010, March 23 (2-2-10)

DISCOVER 2010, Innovation through Collaboration, is a day-long open house at Pittsburgh Supercomputing Center, a national and Pennsylvania resource for high performance computing (HPC). Featured will be exhibits and demonstrations of HPC at work in diverse fields of study. You will learn how HPC toolscomputational science, modeling, simulation, visualization, data miningcan help you find innovative solutions to your complex research and business problems.

For more information and to choose a time slot for your visit, go to our web site at:
discover10.psc.edu



Grovers Come Out On Top At CMU Programming Contest (04-15-09)

The two member team of Phil Deets and Suzannah Johnson took first place at the CMU programming contest. Coming in second, was another Grove City team, made up of Jared Heinly, Aaron Mininger, and Shawn Recker.

Read Dr. Dobb's Article on their exciting victory.






To see the Computer Science Department's archived news items, please click here.




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